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# Virus-Related AR Games
Waleed Nasir Plans to Create a COVID-19 Augmented Reality Game

By Ell Smith | Published 2020-04-22 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/covid19-augmented-reality-game
References: [gofundme](https://www.gofundme.com/f/augmented-reality-game-for-covid19)

In the midst of the COVID-19 pandemic, staying clean and healthy is top of mind for most consumers -- in light of this, one game designer is aiming to create a COVID-19 augmented reality game that's both topical and entertaining.

According to a GoFundMe published by Waleed Nasir, this game will incorporate elements from both the online and offline world. Users are to project their device onto any room of their choosing. From there, bacteria will begin to appear, tasking the user with sanitizing the room and effectively killing the virus. Users are able to select different tools to kill the virus, offering a versatile experience for adults and children alike.

In addition to offering a distraction while consumers are practicing social distancing, this game aims to educate players about cleanliness and sanitization.

## Trend Insights (Trend Hunter)

- Score: 4.6/10
- Popularity: 56% | Activity: 73% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Mobile](https://www.trendhunter.com/mobile)

## Key Themes

### What Makes This Trend Stand Out

- **COVID-19 Augmented Reality Games:** Creating augmented reality games that are both topical and entertaining focused on sanitization and cleanliness.
- **Gamification of Health and Safety:** Using augmented reality to educate and inform consumers about cleanliness protocols, hygiene and sanitization.
- **Interactive Education Through Gaming:** Incorporating augmented reality gaming to engage and educate players about important health and safety issues.

### Sectors Adopting This

- **Gaming Industry:** Utilizing gamification to promote an interactive, educational and entertaining gaming experience that focuses on health and safety.
- **Healthcare Industry:** Incorporating augmented reality gaming to educate consumers about cleanliness protocols, hygiene and sanitization.
- **Education Industry:** Partnering with game developers to create interactive and educational games that leverage augmented reality to teach important health and safety concepts.

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