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# Educational Esports Panels
Copenhagen Flames Partners with Energive to Tackle Taboos About Gaming

By Kanesa D | Published 2022-10-14 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/copenhagen-flames
References: [esportsinsider](https://esportsinsider.com/2022/10/copenhagen-flames-energive-taboos-gaming) & [copenhagenflames](https://copenhagenflames.com/)

![Educational Esports Panels](https://cdn.trendhunterstatic.com/thumbs/490/copenhagen-flames.jpeg)

Copenhagen Flames, a Danish esports organization, has [partnered with Energive](https://www.trendhunter.com/trends/og-esports) in order to tackle common misconceptions about the gaming industry and young children. By allowing prominent individuals to freely communicate their own experiences with gaming and esports, Copenhagen Flames and Energive hope to inform the general population of the benefits and potential career paths presented for those interested in games.

Particularly, Steffen Thomsen and Michael Hertz, the founder and CEO of Energive and Copenhagen Flames, will discuss how in their youth, when they had problems in school or felt misunderstood by adults, gaming and [esports were their go-to activities](https://www.trendhunter.com/trends/blast-2).

“We will work together to nuance the conversation about gaming and esports, where the unhealthy aspects of gaming aren’t the central subjects, but instead the unique properties of e.g., [gaming communities and clubs](https://www.trendhunter.com/trends/delaware-state) are highlighted,” commented Steffen Thomsen, CEO and Founder of Copenhagen Flames.

Image Credit: Copenhagen Flames, Energive

## Trend Insights (Trend Hunter)

- Score: 0.6/10
- Popularity: 3% | Activity: 1% | Freshness: 13%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Education Esports:** Educational organizations are partnering with esports organizations to promote gaming as a potential career path and highlight the potential benefits of gaming and esports, such as promoting problem solving skills

### Where This Applies

- **Education:** There is an opportunity for educational institutions to partner with esports organizations to promote gaming as a potential career as well as utilizing gaming as an educational tool
- **Esports:** Esports organizations are evolving beyond competitive gaming and into education and community building, highlighting the potential benefits of gaming beyond entertainment
- **Childhood Development:** There is an opportunity for professionals in childhood development to promote the potential benefits of gaming, such as promoting problem solving skills and providing a sense of community, as well as properly addressing concerns about unhealthy gaming habits

## Related on Trend Hunter

- [Educational Esports Programs](https://www.trendhunter.com/trends/belong-gaming-arenas-1.md)
- [Danish Student Esports Leagues](https://www.trendhunter.com/trends/studie-cs.md)
- [Educational Esports Endeavors](https://www.trendhunter.com/trends/british-esports.md)
- [Esports Harm Prevention Programs](https://www.trendhunter.com/trends/ygam.md)
- [Industrial Esports Opportunities](https://www.trendhunter.com/trends/skade.md)
- [Educational Esports Initiatives](https://www.trendhunter.com/trends/belong-gaming-arenas.md)
- [Portugal-Based Esports Partnerships](https://www.trendhunter.com/trends/grow-up.md)
- [Educational Esports Experiences](https://www.trendhunter.com/trends/psel.md)
- [Esports Wellness Courses](https://www.trendhunter.com/trends/entain-foundation.md)
