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# Live Stand-Up Games
'Comedy Night' Has Players Perform a Routine in Front of an Online Audience

By Laura McQuarrie | Published 2017-10-20 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/comedy-night
References: [store.steampowered](http://store.steampowered.com/app/665360/Comedy_Night/)

As entertaining as it can be to attend a comedy show as an audience member, many people could not imagine themselves being the entertainer brave enough to face the crowd on the stage—but Comedy Night is a game that gives players a taste of what it's like to step into the spotlight.

As easy as it would have been to create a [stand-up comedy simulator](https://www.trendhunter.com/trends/roast-me-ai) with a computer-generated audience, Lighthouse Games Studio decided to create a game that has people perform jokes to a [live audience of real people online](https://www.trendhunter.com/trends/text-battle).

In a sense, the live comedy show experience is even more gruelling than usual, as the "brutal audience" is able to tune in via a computer, which often causes anonymous Internet users to be bolder than they would ever be in person. Comedy Night has these audience members vote for the best performers, which also introduces a unique new way to enjoy the standard stand-up experience.

## Trend Insights (Trend Hunter)

- Score: 1.4/10
- Popularity: 5% | Activity: 30% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Internet](https://www.trendhunter.com/internet)

## Key Themes

### What Makes This Trend Stand Out

- **Live Stand-up Gaming:** Creating virtual stand-up comedy experiences with real-time interaction.
- **Live Audience Engagement:** Encouraging audience participation in virtual performances through voting and feedback.
- **Simulation-based Entertainment:** Developing immersive games that simulate real-life experiences, such as stand-up comedy shows.

### Sectors Adopting This

- **Gaming:** Developing innovative platforms and technologies for virtual stand-up comedy games.
- **Entertainment:** Implementing new ways to engage and entertain audiences in virtual live performances.
- **Simulation:** Designing realistic simulations that allow users to experience different professions and scenarios.

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