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# Collective Human Joysticks
AudienceGames

By Andres Colmenares | Published 2008-03-26 | Unique
Source: Trend Hunter, https://www.trendhunter.com/trends/collective-human-joystick-audiencegames
References: [adage](http://adage.com/article?article_id=125863) & [brandexperiencelab.org](http://www.brandexperiencelab.org/audiencegames.html)

Imagine a crowd sitting in a cinema moving their bodies from side to side to control a car projected in the screen. Just like a gigantic maneuver or a "collective human joystick".

This is **[AudienceGames](http://www.brandexperiencelab.org/audiencegames.html)**created by **[Brand Experience Lab](http://www.brandexperiencelab.org/audiencegames.html)**, last summer. After two completely successful pilots with Volvo and MSNBC.com, the company has developed a partnership with National CineMedia in the US to introduce this awesome experiential marketing service to a much wider audience.

It works with a motion sensor placed in the front of the theater. This is the real advergaming thing. A totally memorable, fun and interactive brand experience.

Photo: Scott Gries / adage.com

## Trend Insights (Trend Hunter)

- Score: 3.6/10
- Popularity: 21% | Activity: 79% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Unique](https://www.trendhunter.com/unique) > [Inventions](https://www.trendhunter.com/inventions)

## Key Themes

### What's Driving This Trend

- **Interactive Cinema:** This trend presents an opportunity for companies in the entertainment industry to bring a new level of interactive engagement to audiences and enhance the cinematic experience.
- **Audience-controlled Gaming:** This trend creates an opportunity for tech companies to develop new technologies and software that enable audience-controlled gaming experiences in various settings beyond cinemas.
- **Experiential Marketing:** This trend provides an opportunity for marketing agencies to create immersive and unforgettable brand experiences using interactive technologies and audience participation.

### Who This Affects Most

- **Entertainment:** This industry can leverage this trend to offer immersive and interactive cinematic experiences that engage and excite audiences.
- **Technology:** This industry can create new products that enable audience-controlled gaming and other interactive experiences in cinemas, theaters, and beyond.
- **Marketing:** This industry can capitalize on this trend to create experiential marketing campaigns that engage audiences and help brands stand out in a crowded market.

## Related on Trend Hunter

- [Guided Challenge Party Games](https://www.trendhunter.com/trends/human-controller.md)
- [Gamified Scent Marketing Experiences](https://www.trendhunter.com/trends/grab-the-sweet.md)
- [In-Car Gaming Collaborations](https://www.trendhunter.com/trends/airconsole-x-audi.md)
- [Modular Haptic Feedback Controllers](https://www.trendhunter.com/trends/happily-haptic-lab.md)
- [3D On-Screen Cinema Ads](https://www.trendhunter.com/trends/pvr.md)
- [Interactive Game Advertisements](https://www.trendhunter.com/trends/samsung-ads-gamebreaks.md)
- [Handheld Motion-Control Consoles](https://www.trendhunter.com/trends/udu-console.md)
- [VR-Powered In-Car Entertainment](https://www.trendhunter.com/trends/holoride.md)
- [In-Car Gaming Experiences](https://www.trendhunter.com/trends/atari-and-airconsole.md)
