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# Online Adult Card Games
Cards Against Humanity is Now Available Online for Free

By Ell Smith | Published 2020-04-01 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/cards-against-humanity1
References: [hypebae](https://hypebae.com/2020/3/play-cards-against-humanity-online-free) & [playingcards.io](http://playingcards.io/)

A card game described as "a [party game](https://www.trendhunter.com/trends/board-crawl) for horrible people" is now available for free, as Cards Against Humanity announced that it's available to play for free through the [online website](https://www.trendhunter.com/trends/best-website-games).

The game will be available free of charge throughout the duration of the self-isolation period brought about by the COVID-19 pandemic. The online version of the game functions similarly to the game played with [physical cards](https://www.trendhunter.com/trends/sauna-games). Players can log into the game through a link, which can accommodate up to five players. From there, individuals can draw cards and submit answers virtually, helping to pass the time while adhering to the self-isolation or quarantine guidelines.

Image Credit: Anne Farrar/The Washington Post Via Getty Images

## Trend Insights (Trend Hunter)

- Score: 6.0/10
- Popularity: 80% | Activity: 90% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign)

## Key Themes

### Key Themes Behind This Trend

- **Online Card Gaming:** The trend towards playing classic card games digitally has been accelerated by pandemic lockdowns, with players looking for a means of connection and entertainment while isolated from others.
- **Free Online Entertainment:** Offering free online versions of games or other forms of entertainment has become an effective method for service providers to keep users engaged and offer value.
- **Socially Distanced Party Games:** Party games and activities that can be played remotely have become increasingly popular during the pandemic, with new technologies and creative solutions emerging.

### Where This Applies

- **Gaming:** The gaming industry has been disrupted by the increased demand for online multiplayer games, encouraging developers to invest in new games and platforms.
- **Entertainment:** With the rise of streaming services, the entertainment industry has increasingly turned to offering online and digital content to keep viewers engaged and maintain revenue streams.
- **Technology:** Advances in technology such as live streaming and video conferencing have reinvented how we connect with friends and family, creating new opportunities for innovation and development.

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