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# Online Card Game Entertainment
CardBoard Live Brings Player Interaction to the Digital Space

By Grace Mahas | Published 2020-09-10 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/cardboard-live
References: [cardboard.live](https://cardboard.live/?utm_source=Sailthru&utm_medium=email&utm_campaign=office%20economy-email-4D&utm_term=4D) & [facebook](https://www.facebook.com/cardboardlive)

CardBoard Live revolutionizes the way that nontraditional card game players and fans engage with their hobbies online. The platform live-streams physical games to transforming the traditional [board and card games](https://www.trendhunter.com/trends/scory) into an [interactive, tournament-style experience](https://www.trendhunter.com/trends/playda). The platform allows passive viewers to view each player’s card deck, creating a more informed and engaged viewer. Plus, viewers can view the player's bio and stats while streaming the game. Moreover, using image recognition software, players can hover over an item and it will expand the image to a 3D model

In terms of revenue, the games played tend to be [collectible-style games](https://www.trendhunter.com/trends/innovative-game-collection) and CardBoard Live allows players to purchase items like trading cards in-stream that integrates with the unique gaming experience.

Image Credit: CardBoard Live

## Trend Insights (Trend Hunter)

- Score: 2.4/10
- Popularity: 34% | Activity: 29% | Freshness: 9%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### Key Themes Behind This Trend

- **Interactive Card Game Streaming:** Creating interactive, tournament-style experiences by live-streaming physical card games and allowing viewers to view player's bio and stats.
- **Collectible-style Gaming:** Increasing revenue generated by collectible-style card games by allowing for in-stream purchases integrated with the gaming experience.
- **Image Recognition in Gaming:** Incorporating image recognition software to expand items to a 3D model for an enhanced gaming experience.

### Where This Applies

- **Gaming:** Opportunities for gaming companies to develop platforms for nontraditional card players and fans
- **E-commerce:** Potential for integration of in-stream purchasing of collectibles and related merchandise
- **Software Development:** Incorporating image recognition software in developing new applications for the gaming community.

## Related on Trend Hunter

- [Face-to-Face Game Consoles](https://www.trendhunter.com/trends/board.md)
- [Phygital Baseball Board Games](https://www.trendhunter.com/trends/base-on-board-20.md)
- [Board Game Organizers](https://www.trendhunter.com/trends/meeplay.md)
- [Interactive Entertainment Board Games](https://www.trendhunter.com/trends/interactive-entertainment-board-games.md)
- [Gameplay-Enhancing Digital Platforms](https://www.trendhunter.com/trends/elestrals-clash.md)
- [Interactive Game Streaming Services](https://www.trendhunter.com/trends/interactive-game-streaming.md)
- [Digital Board Game Devices](https://www.trendhunter.com/trends/infinity-game-board.md)
- [Screen-Time Trivia Games](https://www.trendhunter.com/trends/clipology.md)
- [Board Game Comparators](https://www.trendhunter.com/trends/board-vs-game.md)
