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# Social Sci-Fi Card Games
This Game Makes the Black Mirror 'Nosedive' Episode Playable in Real Life

By Laura McQuarrie | Published 2018-11-16 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/black-mirror-nosedive
References: [prnewswire](https://www.prnewswire.com/news-releases/first-ever-social-board-game-inspired-by-emmy-award-winning-netflix-series-black-mirror-launches-nationwide-300750859.html) & [target](https://www.target.com/p/product-description/-/A-75571520)

Black Mirror 'Nosedive' is the first episode of the third series of the sci-fi anthology series, set in a world where one's socioeconomic status is decided by ratings given by other people. The colorful episode is one of the most memorable of the season and has now inspired first-ever [social board game](https://www.trendhunter.com/trends/social-deduction-games) to be based on the Emmy Award-Winning [Netflix](https://www.trendhunter.com/trends/stranger-things-puzzle-tales) series.

Just as in the Black Mirror episode starring Bryce Dallas Howard, players must challenge themselves to construct a perfect life—by collecting Lifestyle Cards and preventing their Social Score from dipping.

Technology and its relationship with people is a central focus of all Black Mirror episodes and as such, the board game is integrated with a free Nosedive app for iOS and Android.

## Trend Insights (Trend Hunter)

- Score: 5.6/10
- Popularity: 69% | Activity: 91% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Mobile](https://www.trendhunter.com/mobile)

## Key Themes

### Key Themes Behind This Trend

- **Social Sci-fi Card Games:** An innovative fusion of social themes and game mechanics offers new ways to engage players and promote social commentary.
- **Interactive Tv-inspired Board Games:** Creating board games based on popular TV series generate new sources of revenue and franchising opportunities.
- **Gamification of Social Media Interaction:** Incorporating game concepts into social media platforms opens up new avenues for user engagement and incentivization.

### Where This Applies

- **Gaming:** Video games, board games, and other gaming products benefit from the growing demand for social themes and storytelling.
- **Entertainment:** TV and streaming services can expand their offerings and reach new audiences by exploring creative merchandising opportunities like board games.
- **Mobile App Development:** Developers can explore new ways to integrate gamification mechanics in mobile apps to incentivize user engagement.

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