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# Digital Pay-as-You-Go Literature
The 'Black Crown' Story-Game Charges Users to Unlock Storylines

By Alexander Lam | Published 2013-05-20 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/black-crown
References: [springwise](http://www.springwise.com/chapters-literary-game-unlocked-micropayments/) & [blackcrownproject](http://www.blackcrownproject.com/)

The 'Black Crown' is a narrative game that makes players pay to continue reading. The online story-game is free to play but uses [micropayments to reveal additional story lines](https://www.trendhunter.com/trends/fourdotpay) and other elements. According to Random House, players can "unlock story strands, expedite the narrative and acquire items and status within the world.”

The [interactive novel](https://www.trendhunter.com/trends/storytelling-app2) runs on the StoryNexus platform and works like a choose-your-own adventure novel. Readers can make decisions that affect the story. The 'Black Crown' hopes to draw users in with its apocalyptic setting in a dystopian world.

Created by [Random House UK](https://www.trendhunter.com/trends/the-book-of-money), the game is a step towards innovating in pricing models for the publisher. With literature moving towards the digital realm, 'Black Crown' may just be the beginning of pay-to-read products. Whether or not this pricing model is superior to the traditional one remains to be seen.

## Trend Insights (Trend Hunter)

- Score: 2.1/10
- Popularity: 23% | Activity: 31% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Multimedia](https://www.trendhunter.com/multimedia)

## Key Themes

### Key Themes Behind This Trend

- **Pay-to-read:** The 'Black Crown' story-game introduces a pay-to-read model, creating opportunities to monetize digital literature.
- **Interactive Storytelling:** The 'Black Crown' game utilizes interactive decision-making to engage readers, opening up possibilities for immersive storytelling experiences.
- **Micropayments in Gaming:** The 'Black Crown' game implements micropayments to unlock storylines and acquire in-game items, highlighting the potential of this monetization strategy in the gaming industry.

### Where This Applies

- **Publishing:** The 'Black Crown' story-game challenges traditional publishing pricing models, paving the way for innovative approaches to selling digital literature.
- **Gaming:** The 'Black Crown' game combines literature and gaming mechanics, suggesting opportunities for hybrid experiences and new revenue streams in the gaming industry.
- **E-commerce:** The use of micropayments in 'Black Crown' highlights the potential for e-commerce platforms to explore new monetization methods and enhance user engagement.

## Related on Trend Hunter

- [Interactive Story Platforms](https://www.trendhunter.com/trends/nicestory.md)
- [Interactive Storytelling Platforms](https://www.trendhunter.com/trends/neverending-stories.md)
- [Book Monetization Models](https://www.trendhunter.com/trends/wattpad-1.md)
- [Feed-Style Reading Platforms](https://www.trendhunter.com/trends/the-holdout.md)
- [Digital Creator Revenue Shifts](https://www.trendhunter.com/trends/beehiiv.md)
- [Premium Reading Platforms](https://www.trendhunter.com/trends/yonder.md)
- [Pay-What-You-Want Gaming Platforms](https://www.trendhunter.com/trends/paywhatyouwant-gaming-platform.md)
- [Interactive Fantasy Fiction Books](https://www.trendhunter.com/trends/curious-readers.md)
- [Gamified Book Trackers](https://www.trendhunter.com/trends/novelquest.md)
