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# Terrifying Video Game Guides
These Unsettling Tourist Guides to BioShock's 'Rapture' are Creative

By Andrew Sztein | Published 2013-04-22 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/bioshocks-rapture
References: [kotaku](http://kotaku.com/if-bioshocks-rapture-was-an-extreme-tourism-destinatio-476718157) & [behance.net](http://www.behance.net/gallery/RAPTURE/7648101)

If you've ever visited BioShock's Rapture in digital form by playing the [video games](https://www.trendhunter.com/trends/end-of-abyss), you're probably aware that it's not exactly the nicest place in the world to visit.

French artist Laure-Marie Torre has taken the terrifying locale of BioShock's Rapture and turned it into a fascinating [tourism guide](https://www.trendhunter.com/trends/city-guide-resorts) that probably wouldn't make most people want to visit. For the uninitiated, BioShock's Rapture is an underwater city that was built as a utopia under the sea before things went horribly wrong and the entire populace was driven insane through genetic manipulation. Seems like a lovely place to visit. Torre's tourism kit features some very clever promotions like [posters, tourism kits and maps](https://www.trendhunter.com/trends/audio-guide-it).

## Trend Insights (Trend Hunter)

- Score: 1.3/10
- Popularity: 10% | Activity: 20% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Dark Tourism:** Disruptive innovation opportunity: Develop immersive and unsettling tourist experiences based on dark and eerie video game worlds.
- **Artistic Adaptations:** Disruptive innovation opportunity: Create unique and creative tourism guides that transform fictional worlds into tangible experiences through artistic mediums.
- **Gamification of Tourism:** Disruptive innovation opportunity: Merge video game elements with real-world tourism to engage and captivate visitors through interactive and immersive experiences.

### Sectors Adopting This

- **Travel and Tourism:** Disruptive innovation opportunity: Develop unconventional travel offerings that attract adventurous and thrill-seeking tourists interested in exploring unique and unsettling destinations.
- **Entertainment and Media:** Disruptive innovation opportunity: Collaborate with artists and video game developers to create merchandise and experiences that bridge the gap between virtual worlds and real life.
- **Art and Design:** Disruptive innovation opportunity: Combine artistic creativity with storytelling to produce innovative and visually captivating tourism guides and promotional materials.

## Related on Trend Hunter

- [Contemporary Classic Horror Games](https://www.trendhunter.com/trends/still-wakes-the-deep.md)
- [Recreated Video Game Meals](https://www.trendhunter.com/trends/playstation-to-plate.md)
- [Haunting Gaming Adventures](https://www.trendhunter.com/trends/hauntii-xbox-game.md)
- [Fake Video Gaming Essays](https://www.trendhunter.com/trends/video-gaming.md)
- [Horror Animated Games](https://www.trendhunter.com/trends/scope-creep.md)
- [Lavatory Travel Guides](https://www.trendhunter.com/trends/encycloopedia.md)
- [Horror Media Creation Games](https://www.trendhunter.com/trends/content-warning.md)
- [Virtual Game Tourism Campaigns](https://www.trendhunter.com/trends/cape-town.md)
- [Experimental Film Motels](https://www.trendhunter.com/trends/mountain-dew-borderlands-motel.md)
