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# Augmented Reality Rock Walls
This Augmented Reality Climbing Wall Aids or Challenges Climbers

By Laura McQuarrie | Published 2014-08-23 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/augmented-reality-climbing
References: [psfk](http://www.psfk.com/2014/08/indoor-rock-climbing-augmented-reality.html) & [mediatech.aalto.fi](https://mediatech.aalto.fi/~rakajast/Publs/kajastila_paper_chi_wip_2014_camera_ready.pdf)

A group of Media Technology researchers at Finland's [Aalto University](https://www.trendhunter.com/trends/epeli) have come up with augmented reality climbing technology that adds a high-tech level to scaling a rock wall.

With this kind of technology in place, climbers can either receive aid, in the form of suggestions of where to move next, or challenges to [gamify the experience](https://www.trendhunter.com/trends/urace) even more with additional obstacles. Even if a rock climber has mastered a particular rock wall, this technology makes it so that there are new ways for them to experience it, with the aid of AR graphics. This could also prove to be a fantastic tool for training purposes, since the augmented reality projections serve as a digital guide to the climbing rock wall.

## Trend Insights (Trend Hunter)

- Score: 1.6/10
- Popularity: 2% | Activity: 39% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Sports](https://www.trendhunter.com/sports)

## Key Themes

### Key Themes Behind This Trend

- **Augmented Reality Climbing:** The use of augmented reality in rock climbing to enhance the experience and provide new challenges.
- **Gamification of Rock Climbing:** Transforming rock climbing into a game-like experience by adding obstacles and challenges through augmented reality.
- **Training with Augmented Reality:** Utilizing augmented reality projections as a digital guide to train climbers on rock walls.

### Where This Applies

- **Outdoor Recreation:** Integrating augmented reality technology into the outdoor recreation industry to enhance rock climbing experiences.
- **Technology and Gaming:** Creating new opportunities for the technology and gaming industries by combining augmented reality with rock climbing.
- **Training and Education:** Applying augmented reality in training and education settings to improve rock climbing skills and techniques.

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