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# Augmented Feedback Glasses
Glasses from La Universidad Carlos III Shows Student Interest Instantly

By Alexander Lam | Published 2013-06-21 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/augmented-feedback
References: [psfk](http://www.psfk.com/2013/06/augmented-reality-teaching-glasses.html)

Using augmented reality, researchers at la Universidad Carlos III of Madrid have devised a way to help teachers out with their [Augmented Lecture Feedback System](https://www.trendhunter.com/trends/intelligent-learning-system). The system gauges comprehension levels of a class and reports it back to the teacher while he or she is lecturing. With a [pair of glasses](https://www.trendhunter.com/trends/utrack-ar), teachers can see exactly how everyone is doing through a symbol over their heads. As a result, the pace of the class can be tailored to exactly what students need.

During class, students are encouraged to use their [smartphones](https://www.trendhunter.com/trends/lecturenotes-ai) in order to indicate their understanding of the material. Students can choose either a check mark, a question mark or an x. The lecturer can then see the symbol hovering over the student's heads.

## Trend Insights (Trend Hunter)

- Score: 1.0/10
- Popularity: 16% | Activity: 6% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What's Driving This Trend

- **Augmented Lecture Feedback System:** Creating augmented systems that can provide real-time feedback to teachers and students to improve the learning experience.
- **Smartphone-based Classroom Interaction:** Developing smartphone-based systems to allow for easy and intuitive interaction between teachers and students during lectures.
- **Augmented Reality Glasses for Education:** Integrating augmented reality technology into education by developing glasses that can provide real-time information and feedback to teachers and students.

### Who This Affects Most

- **Education Technology:** Designing and developing new technological tools and resources to enhance learning in the classroom.
- **Wearable Technology:** Creating innovative and useful devices like augmented reality glasses for day-to-day life, including classrooms and education environments.
- **Mobile App Development:** Building easy-to-use mobile applications that improve communication and engagement between teachers and students, as well as their understanding of the content.

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