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# Expansive Video Game Exhibits
The Art of Video Games is Slated for the Smithsonian

By Michael Hines | Published 2011-02-26 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/art-of-video-games
References: [engadget](http://www.engadget.com/2011/02/22/smithsonian-museum-will-have-a-video-game-gallery-next-year-wan/) & [americanart.si.edu](http://www.americanart.si.edu/exhibitions/archive/2012/games/)

If you still think that only geeks with no social life play video games, then I invite you to check out the new [Smithsonian exhibit](https://www.trendhunter.com/trends/superpower-studios), the Art of Video Games. The Smithsonian's latest exhibit goes back 40 years to find the 80 most [iconic games of all time](https://www.trendhunter.com/trends/30th-anniversary-book).

The best part about the Art of Video Games is that gamers can help choose which games get in via voting! The Smithsonian is letting gamers' voices be heard on which games should and shouldn't make the cut. This is the equivalent of a gamer presidential election. Vote wisely, people.

## Trend Insights (Trend Hunter)

- Score: 0.4/10
- Popularity: 1% | Activity: 2% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Interactive Museum Exhibits:** Opportunity to create interactive and immersive exhibits that engage visitors and enhance the museum experience.
- **Crowdsourced Curation:** The ability to involve the community and leverage their knowledge and preferences to curate exhibits, creating a more inclusive and engaging experience.
- **Gamification in Museums:** Integrating game elements and mechanics into museum exhibits to make them more engaging and interactive for visitors.

### Sectors Adopting This

- **Museums and Galleries:** Opportunity to leverage technology and gamification to create unique and immersive experiences, attracting new and diverse audiences.
- **Video Game Industry:** Collaboration with museums to showcase the artistic and cultural aspects of video games, expanding the reach and perception of the industry.
- **Community Engagement Platforms:** Provide platforms for crowdsourced curation and voting, enabling museums and cultural institutions to involve visitors in the decision-making process.

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