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# Are Video Games Ready for Real Life Situations Like Boys Kissing?

By Greg Ponesse | Published 2006-10-29 | Naughty
Source: Trend Hunter, https://www.trendhunter.com/trends/are-video-games-ready-for-real-life-situations-like-boys-kissing
References: [news](http://news.com.com/Gamemaker+courts+new+controversy-boys+kissing/2100-1043_3-6130423.html)

In Grand Theft Auto: San Andreas there was uproar over a hidden sex scene. Now with their latest release called "Bully", we see boys kissing. How far should this be taken and when should the appropriate regulatory bodies step in?

**Implications** - The game features a 15-year-old character named Jimmy Hopkins as its protagonist. The game's mechanics involve tasking players with navigating [social pitfalls](https://www.trendhunter.com/trends/roblox-age-verification), fights and [romantic interests](https://www.trendhunter.com/trends/the-game-game) with Jimmy at his school. The latter approach can be used towards male or female NPC's (non player characters) -- a move that has drawn praise from [gay video game enthusiasts](https://www.trendhunter.com/trends/league-of-legends-pride) around the world. In fact, according to UBS figures "Bully" was the third top-selling game in the US during the week of October 27th.

## Trend Insights (Trend Hunter)

- Score: 5.5/10
- Popularity: 84% | Activity: 74% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Naughty](https://www.trendhunter.com/naughty)

## Key Themes

### Why This Trend Is Growing

- **LGBTQ+ Representation in Video Games:** As more video games strive for inclusivity, there is an opportunity for disruptive innovation in creating games that center around LGBTQ+ characters and storylines
- **Social Skill and Relationship-building Games:** Games like 'Bully' that focus on navigating social situations could offer opportunities to create games that teach important social skills and relationship-building in a fun and interactive way
- **Regulatory Oversight of Video Games:** As video games continue to depict sensitive topics, there is a need for regulatory bodies to step in and ensure ethical practices are followed in game development and content creation

### Industries Being Reshaped

- **Video Game Industry:** The industry has an opportunity to expand the types of games offered beyond traditional genres and demographics to create more inclusive and educational games for all players
- **Education Industry:** Interactive and educational video games like 'Bully' could create opportunities in the education industry as teaching tools for social skills and relationship-building
- **Media and Entertainment Industry:** There is an opportunity for the industry to explore and produce more media content that depicts the LGBTQ+ community and their stories with authenticity and respect

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- [Pride Month Game Promotions](https://www.trendhunter.com/trends/tell-me-why.md)
