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# Anime World Cup Drawings
This Artist Imagined World Cup Countries as Anime Girls

By Mesel Isaac | Published 2014-07-09 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/anime-world-cup
References: [imgur](https://imgur.com/a/wI1pe?gallery) & [pixiv.net](http://www.pixiv.net/member.php?id=596139)

Even if your team is no longer in the running to win the [2014 FIFA World Cup](https://www.trendhunter.com/trends/fifa-world-cup26), you can still enjoy these incredibly rendered [anime world cup girls](https://www.trendhunter.com/trends/eisa-k686-pro-se-anime-girl).

The artist known online as “大馬場十三” has gone to great length to personify every team playing in the world cup. Each anime world cup girl is given its own [unique costume](https://www.trendhunter.com/trends/fira-x-wear), which to some degree, reflects the culture and aesthetics of the country they are meant to represent. Spain has a matador look to her, Brazil’s costume is reminiscent of those one would find during Carnival, and America is wearing a red, white, and blue Iron Man-inspired armor.

Don’t worry if you can’t find the country you cheer for in the gallery, the remaining 22 countries can be found in the links.

## Trend Insights (Trend Hunter)

- Score: 6.8/10
- Popularity: 99% | Activity: 97% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Sports](https://www.trendhunter.com/sports)

## Key Themes

### What's Driving This Trend

- **Anime Personifications:** Artists can create anime versions of different people, entities or countries as a way to engage or create unique content in fandom, sports and entertainment industries.
- **Cultural Costume Design:** Incorporating cultural aesthetics and elements in the design of a product or service can create a novelty factor and increase customer engagement in the fashion, gaming and tourism industries.
- **Visual Representations of Data:** Representing data or statistics in visually appealing ways, such as through anime art, can enhance understanding and interest in the education, marketing and media industries.

### Who This Affects Most

- **Sports Merchandising:** Sports marketing teams can collaborate with artists to create unique and collectible merchandise featuring anime personifications of players, teams, or leagues.
- **Tourism and Travel:** Designing cultural costumes for staff, promotional materials, or decor can enhance visitors' experiences and add distinct elements to various tourism and travel industries.
- **Data Visualization and Analysis:** Visual representations of data using pop culture references or anime characters can add interest and appeal to the interpretation of data in various research, marketing and educational industries.

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