<!-- canonical: https://www.trendhunter.com/trends/animated-game -->
<!-- robots: noindex -->

# Trauma-Confronting Games
This Animated Game is an Illustrated Metaphor for Coping with Grief

By Charlotte Joyce Kidd | Published 2015-09-17 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/animated-game
References: [boingboing.net](http://boingboing.net/2015/09/16/weave-game.html) & [taut-nerve.itch.io](http://taut-nerve.itch.io/weave)

In 'WEAVE,' a wordless and animated game, players follow two characters through two separate journeys to confront a "shared event" from their past.

Throughout the animated game, the only thing the characters seem to share in common between their individual worlds is a black orb looming in the distance -- a visual representation of the [shared trauma](https://www.trendhunter.com/trends/emo) from their past. The player is led through seemingly arbitrary challenges and actions: there are [puzzles](https://www.trendhunter.com/trends/healing-puzzle) but what they are unlocking or achieving is unclear. Secondary characters are also encountered but they do not speak or identify themselves. Furthermore, documents must be signed and doors are opening but the effects of these actions are not immediately apparent.

The animated game appears to be a beautifully illustrated metaphor for the process of bringing oneself back to everyday life after having suffered a trauma. WEAVE can be played online or downloaded for PC for a price determined by the purchaser.

## Trend Insights (Trend Hunter)

- Score: 3.3/10
- Popularity: 34% | Activity: 58% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Why This Trend Is Growing

- **Trauma-confronting Games:** Games that help people cope with trauma and grief through interactive experiences.
- **Wordless Animated Games:** Games that rely on visuals rather than language to tell a story.
- **Ambiguous Game Objectives:** Games that utilize unclear objectives to promote emotional exploration and reflection.

### Industries Being Reshaped

- **Gaming Industry:** This industry can incorporate more emotional and healing elements in their games, expanding their audiences to those seeking therapeutic tools.
- **Art Industry:** Artists can further explore emotional expression and storytelling through wordless, interactive mediums like animation and gaming.
- **Mental Health Industry:** There is an opportunity for the mental health industry to further explore and incorporate interactive tools in their therapeutic practices to reach a wider audience.

## Related on Trend Hunter

- [Self Exploration Art Games](https://www.trendhunter.com/trends/chicory-a-colorful-tale.md)
- [Cozy Meditative Digital Games](https://www.trendhunter.com/trends/simpler-times.md)
- [Horror Animated Games](https://www.trendhunter.com/trends/scope-creep.md)
- [Satisfying Digital Puzzle Games](https://www.trendhunter.com/trends/geometric-interactive.md)
- [Mental Health Board Games](https://www.trendhunter.com/trends/mindscape.md)
- [Hybrid Puzzled Tranquil Games](https://www.trendhunter.com/trends/unpacking-game.md)
- [Mindful Virtual Reality Games](https://www.trendhunter.com/trends/maloka.md)
- [Cataclysmic Roguelite Games](https://www.trendhunter.com/trends/wartorn.md)
- [Compassionate Online Servers](https://www.trendhunter.com/trends/experiencecraft.md)
