<!-- canonical: https://www.trendhunter.com/trends/animate -->
<!-- robots: noindex -->

# Super Kiddie Tech Wear
'Animate' Encourages Children to Get Active Outside

By Andrew Robichaud | Published 2009-07-17 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/animate
References: [yankodesign](http://www.yankodesign.com/2009/07/17/animate-for-obesity-i-don&#8217t-think-i-agree/) & [coroflot](http://www.coroflot.com/public/individual_details.asp?individual_id=223505)

We’re starting to get lazy when it comes to encouraging the youth of our society to go out and play instead of hiding in a dark basement playing video games. To get them up and about, I suggest the [Animate](https://www.trendhunter.com/trends/mango-animate) [video game player](https://www.trendhunter.com/trends/atari-2600-my-play-smartwatch). The Animate features a camera, a MP3 player, a watch band, a communication feature and video games.

The Animate device is a [wrist-worn gadget](https://www.trendhunter.com/trends/weariq-kids-smartwatch) that makes any child look like a technological connoisseur. It will surely have the young ones tearing up and down the neighborhood in no time.

## Trend Insights (Trend Hunter)

- Score: 2.1/10
- Popularity: 29% | Activity: 27% | Freshness: 8%
- Audience gender: 30% men, 70% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What Makes This Trend Stand Out

- **Tech-driven Kids' Wearables:** The emergence of kid-friendly tech wearables like the Animate device presents opportunities for innovation in the wearable technology industry with a focus on children's needs and interests.
- **Active Play Promotion:** Products like the Animate device highlight a growing trend towards promoting physical activity and outdoor play among children using technology.
- **Smart Toy Integration:** The Animate device's combination of gaming and communication features can inspire innovation in the toy industry, facilitating more interactive play experiences.

### Sectors Adopting This

- **Wearable Technology:** The Animate device exemplifies an opportunity to create wearable technology devices specifically for children who have different needs and demands than adult consumers.
- **Toy Manufacturing:** The Animate device and other similar products reflect the need for toys that encourage active play and integrate technology to create a more interactive experience.
- **Child Fitness and Health:** The rise of products like the Animate device highlights the potential for innovation in the fitness and health industry with a focus on children's physical activity and well-being.

## Related on Trend Hunter

- [Video Game-Inspired Outdoor Play](https://www.trendhunter.com/trends/getting-kids-outdoors.md)
- [Trampoline-Enabled Games](https://www.trendhunter.com/trends/tekygo.md)
- [Retro Gaming Wearables](https://www.trendhunter.com/trends/space-invaders-my-play-watch.md)
- [Child-Focused Handheld Games](https://www.trendhunter.com/trends/game-boyinspired-kids-device.md)
- [Children-Empowered Adorable Smartwatches](https://www.trendhunter.com/trends/nehnehbaby.md)
- [Interactive Screen-Free Games](https://www.trendhunter.com/trends/spin-play.md)
- [Active Entertainment Systems](https://www.trendhunter.com/trends/nex-playground.md)
- [Anthropomorphized Gaming Systems](https://www.trendhunter.com/trends/playdate-handheld-gaming-device.md)
- [Interactive Educational TV Games](https://www.trendhunter.com/trends/leapfrog-leapmove.md)
