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# Wii Anatomy Lessons
Angela Moramarco's 'AnatoWii' Website Gives You an Excuse to Game

By Marissa Brassfield | Published 2009-09-06 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/angela-moramarco-anatowii
References: [ow.ly](http://ow.ly/15NPkz) & [angelamoramarco](http://angelamoramarco.com/)

Angela Moramarco’s ‘AnatoWii’ project gets right to the guts of gaming to show how the [Nintendo](https://www.trendhunter.com/trends/anbernic-rg-g01) [Wii](https://www.trendhunter.com/trends/epic-mickey-rebrushed) can benefit your joints, muscles and cardiovascular health—echoing the health benefits we’ve previously featured at Trend Hunter.

Angela Moramarco’s ‘AnatoWii’ project is staged on a fictitious website, [http://anatowii.com](http://anatowii.com), that shows the Wii controller as an anatomical diagram. According to Moramarco, when users roll over the Wii controller, pop-ups would display the parts of the body that playing the Wii can benefit. Check out more images of Angela Moramarco’s ‘AnatoWii’ project above.

## Trend Insights (Trend Hunter)

- Score: 2.2/10
- Popularity: 49% | Activity: 9% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Virtual Fitness:** Using gaming technology to improve physical health and wellness.
- **Interactive Anatomy:** Integrating interactive elements into educational tools for a more engaging learning experience.
- **Health Gamification:** Incorporating game mechanics into health and wellness activities to motivate and incentivize users.

### Sectors Adopting This

- **Fitness Technology:** Leveraging technology to create innovative fitness solutions that blend entertainment and exercise.
- **Education Technology:** Developing interactive educational platforms that utilize gamification to enhance learning outcomes.
- **Health and Wellness:** Exploring gamified approaches to promote and improve overall health and well-being.

## Related on Trend Hunter

- [Exercise-Focused Gaming Apps](https://www.trendhunter.com/trends/smart-5min-x-suika-game.md)
- [Health-Tracking Gaming Controllers](https://www.trendhunter.com/trends/anbernic-rg-g01.md)
- [Handheld Resistance Devices](https://www.trendhunter.com/trends/softtissue-injury-prevention-handheld-resistance-device.md)
- [Posture-Fixing Devices](https://www.trendhunter.com/trends/break.md)
- [Biological Material Game Controllers](https://www.trendhunter.com/trends/biohybrid.md)
- [Fitness-Focused Gaming Wearables](https://www.trendhunter.com/trends/quell.md)
- [Playful Physiotherapy Tools](https://www.trendhunter.com/trends/wrist-rehabilitation-device.md)
- [Functional Gaming Toys](https://www.trendhunter.com/trends/gashapon-toys.md)
- [Game-Powered Core Training Devices](https://www.trendhunter.com/trends/hero-core-trainer.md)
