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# Open Conversation Cards
The ‘actually curious card game' Provides a Way for Players to Open Up

By Caitlyn Fernandez | Published 2022-01-10 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/actually-curious-card-game
References: [uncommongoods](https://www.uncommongoods.com/product/curiosity-cards) & [uncommongoods](https://www.uncommongoods.com/product/curiosity-cards)

![Open Conversation Cards](https://cdn.trendhunterstatic.com/thumbs/468/actually-curious-card-game.jpeg)

Michael Tennant wanted to make [starting conversations](https://www.trendhunter.com/trends/icebreakers) easier through his ‘actually curious card game.' With various decks and questions to choose from, the game breaks the ice and allows for unforgettable discussions to flow.

As the description mentioned, the cards range depending on which edition players choose. The Original Edition explores more personal hard-hitting topics like social issues, the environment, diversity, and mental health. The Culture Edition covers more light-hearted topics like TV, movies, and books. The game allows players to open up and approach different issues in a more controlled and inviting environment.

Conversationalist and card game fanatics can bring friends and family closer together with the actually curious card game. The game is available on the [Uncommon Goods](https://www.trendhunter.com/trends/debatable-party-game) website.

Image Credit: Uncommon Goods

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 50% | Activity: 43% | Freshness: 11%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages)

## Key Themes

### What's Driving This Trend

- **Conversation Starters:** Opportunities for creating new tools aimed at helping people initiate meaningful conversations.
- **Personal Connection:** Businesses can utilize these tools to build personal relationships with their customers.
- **Gamification of Empathy:** Developing gaming mechanisms to encourage and facilitate emotional vulnerability.

### Who This Affects Most

- **Social Media:** Social media could utilize the idea of question prompts to create engaging content that fosters meaningful discussions.
- **Therapy:** Therapy could incorporate card games like 'actually curious' as a fun and interactive way for patients to open up about their thoughts.
- **Education:** Educational institutions could implement board games like 'actually curious' in the classroom to help address sensitive topics and encourage critical thinking.

## Related on Trend Hunter

- [Competitive Conversation Card Games](https://www.trendhunter.com/trends/debatable-party-game.md)
- [Thoughtful Conversation Cards](https://www.trendhunter.com/trends/conversation-cards1.md)
- [Portable Ice-Breaker Games](https://www.trendhunter.com/trends/storyology.md)
- [Couple's Card Games](https://www.trendhunter.com/trends/ours-cards.md)
- [Relationship Conversation Cards](https://www.trendhunter.com/trends/love-talk-cards.md)
- [Icebreaker Conversation Games](https://www.trendhunter.com/trends/conversation-games.md)
- [Confidence-Promoting Conversation Cards](https://www.trendhunter.com/trends/tabletalk.md)
- [Emotional Concept Conversation Cards](https://www.trendhunter.com/trends/the-biggies.md)
- [Intimacy-Promoting Card Games](https://www.trendhunter.com/trends/connect-card-game.md)
