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# Wacky Accounting VR Games
The Accounting VR Experience is from the Creator of 'Rick and Morty'

By Joey Haar | Published 2016-09-15 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/accounting-vr
References: [engadget](https://www.engadget.com/2016/09/14/rick-and-morty-co-creator-unveils-his-first-vr-game/) & [accountingvr](http://accountingvr.com/)

Fans of the Adult Swim series 'Rick & Morty' will be delightfully perplexed to learn that the show's creator, Justin Roiland, has released 'Accounting VR,' a new [virtual reality experience](https://www.trendhunter.com/trends/slice-of-music) through Squanchtendo Games, his newly created VR lab. The game is available for the [HTC](https://www.trendhunter.com/trends/mixed-reality-mopping) [Vive](https://www.trendhunter.com/trends/vr-motion-simulator) and has backing from experienced games makers 'Crow Crows Crows,' the minds behind the successful 'Stanley Parable.'

Superficially, accounting would seem to be a dry subject for a game, but Accounting VR is far from simply a game about accounting. As one might expect from a Justin Roiland project, Accounting VR is an absurb, twisted and R-rated experience. Though Squanchtendo Games and Crows Crows Crows refer to Accounting VR as a game, it's barely playable, instead inevitably guiding users through Roiland's sometimes disturbing and always hilarious worlds.

## Trend Insights (Trend Hunter)

- Score: 3.9/10
- Popularity: 42% | Activity: 67% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### Key Themes Behind This Trend

- **Accounting VR Games:** Disruptive innovation opportunities lie in developing educational or interactive Accounting VR games for businesses, institutions and organizations that are in need of employee training or consumer awareness.
- **Gaming Industry Innovations:** Opportunities abound for collaboration between innovative gaming companies, indie game developers and content creators with the aim to creating brand new and exciting gaming experiences.
- **VR Simulation for Education and Training:** The rise of VR simulation for education and training represents an opportunity for companies to create engaging, interactive and immersive training experience for employees and consumers in various sectors.

### Where This Applies

- **Gaming Industry:** The Gaming Industry could incorporate new technologies and partner with innovative talent to create gaming experiences for areas outside of the traditional gaming consumer.
- **Education and Training Industry:** The innovative VR Simulation technology brings an opportunity for businesses in the Education and Training industry to create immersive, interactive and engaging training and educational programs for various sectors.
- **Accounting Industry:** The Accounting Industry can employ Accounting VR games as a tool to educate and train new, or inexperienced employees in a fun and interactive way without the usual drudgery of traditional training methods.

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