<!-- canonical: https://www.trendhunter.com/protrends/recreational-reality -->
<!-- robots: noindex -->

# Recreational Virtual Reality
Gamers revert to mundane roleplay.

By [Michael Hemsworth](https://www.trendhunter.com/Michael.Hemsworth), Contributing Researcher | Published Apr 3, 2014 | Category: [Tech](https://www.trendhunter.com/pro/category/technology-trends-and-gadgets)
Source: Trend Hunter, https://www.trendhunter.com/protrends/recreational-reality

## Key Figures

- Trend score: 2.3/10
- Evidence articles: 6

## What is the Recreational Virtual Reality trend?

**Recreational Virtual Reality:** The rise of virtual simulation in gaming has evolved to new heights with controller-less consoles and innovations that place players as far into a game as possible, but the advancements have brought about a new level of apathy that's showing up in new games, which simulate the mundane nature of real life.

## At a Glance

- Evidence: 6 featured examples
- Articles from: May 14, 2013 to Feb 18, 2014
- Published: Apr 3, 2014
- Patterns: [Redirection](https://www.trendhunter.com/pattern/redirection)
- Megatrends: [Multisensation](https://www.trendhunter.com/megatrend/multisensation), [Gamification](https://www.trendhunter.com/megatrend/gamification), [Experience](https://www.trendhunter.com/megatrend/experience)

## Audience

- Gender: 90% men, 10% women
- Primary generations: Gen Alpha, Gen Z, Millennial
- Top markets: North America, Europe

## Themes within the Recreational Virtual Reality trend

### Death-Simulating Games

'DayZ' demonstrates that gaming simulation can blur the player's moral compass, suggesting an opportunity for the development of games that scrutinize societal values and morality.

### Sarcastic Appliance Sim Games

'Robot Vacuum Simulator 2013' proves that clever humor and sarcasm can elevate subpar games, offering opportunities for new games in emerging markets.

### Recreational Virtual Reality

New applications of gamification technology, such as the 'Disunion' and 'Always Sometimes Monsters' games, suggest opportunities for the development of psychological immersive training, educational, and behavioral tools.

## What the Recreational Virtual Reality trend means for industry

### For Gaming Industry

With diverse and dynamic expressions of gaming, the gaming industry is expanding demand and providing opportunities for exploration.

### For Virtual Reality Industry

Virtual reality, as showcased in the 'Disunion' and 'Robot Vacuum Simulator 2013' games, has vast implications in the gaming, entertainment, hospitality, and healthcare sectors among others.

### For Educational and Training Industry

Gamification tools such as 'Always Sometimes Monsters' suggest a new way of educating and training people using interactive activities that mimic real-life scenarios, opening possibilities for higher education and community outreach.

## Trend signals for Recreational Virtual Reality

Trend score 2.3 out of 10, from popularity 42%, activity 20%, freshness 8%.

- Popularity: 42%
- Activity: 20%
- Freshness: 8%

## Examples of the Recreational Virtual Reality trend

6 featured examples from May 14, 2013 to Feb 18, 2014.

- [Purposely Lackluster Video Games](https://www.trendhunter.com/trends/waiting-in-line-3d): 'Waiting In Line 3D' Encourages You to Practice Your Patience (Category: Tech)
  Implication: Opportunity to explore new avenues of game design that defy conventional trends and expectations.
- [Virtual Guillotine Simulators](https://www.trendhunter.com/trends/oculus-rift): New Videogame from Oculus Rift Will Make You Lose Your Head (Category: Tech)
  Implication: Developing new and innovative games that utilize virtual reality and simulation technology.
- [Realist Video Games](https://www.trendhunter.com/trends/realistic-video-games): 'Always Sometimes Monsters' Mimics Real Life (Category: Tech)
  Implication: Disruptive innovation opportunity for game developers to create realistic and immersive gaming experiences.
- [Death-Simulating Games](https://www.trendhunter.com/trends/dean-hall): DayZ by Dean Hall Leaves the Gamer Struggling with Morality (Category: Tech)
  Implication: Gaming industry leaders can capitalize on the trend of death-simulating games by investing in new and innovative game mechanics that simulate real-world dangers and the need for s…
- [Kafkaesque Video Games](https://www.trendhunter.com/trends/franz-kafka-videogame): The Franz Kafka Videogame Will Bring Kafka's Surreal World to Life (Category: Tech)
  Implication: Chance for game developers to explore new avenues by creating video games based on literary classics.
- [Sarcastic Appliance Sim Games](https://www.trendhunter.com/trends/robot-vacuum-simulator-2013): The Robot Vacuum Simulator 2013 Lets You Live the Life of a Roomba (Category: Tech)
  Implication: The gaming industry has the opportunity to explore the genre of sarcastic sim games and create entertaining and unique experiences for players.

## Recent trend clusters

- [Delegated Interfaces](https://www.trendhunter.com/protrends/delegated-interfaces) (Tech)
- [Adaptive Controls](https://www.trendhunter.com/protrends/adaptive-controls) (Tech)
- [Desk Systems](https://www.trendhunter.com/protrends/desk-systems) (Tech)
- [Spatial Refinement](https://www.trendhunter.com/protrends/spatial-refinement) (Tech)

## Trending in Tech

- [Decor-Led Home Projectors](https://www.trendhunter.com/trends/decor-led-home-projectors)
- [Accessible Fintech Pop-Ups](https://www.trendhunter.com/trends/chequing-account)
- [Dual-Wavelength Recovery Wearables](https://www.trendhunter.com/trends/joint-therapy)
- [Pop-Culture WiFi Routers](https://www.trendhunter.com/trends/pop-culture-wifi-routers)

All articles: [Tech](https://www.trendhunter.com/tech)
