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# Instructive Play
Seeking to stimulate children, parents opt for video game teaching tactics.

By [Tana Makmanee](https://www.trendhunter.com/tmak), SVP, Research Services at Trend Hunter | Published Apr 24, 2014 | Category: [Tech](https://www.trendhunter.com/pro/category/technology-trends-and-gadgets)
Source: Trend Hunter, https://www.trendhunter.com/protrends/instructive-play

## Key Figures

- Trend score: 3.4/10
- Evidence articles: 5

## What is the Instructive Play trend?

**Instructive Play:** While video games offer youths a playful source of distraction, engaging in digital play often limits exposure to more diverse, and stimulating ideas. Seeking to add educational qualities to sources of online amusement, parents are turning to games that help improve personal skills in all aspects of life, combining the interactive qualities of gaming with the need for more engaging, yet valuable sources of everyday entertainment.

## At a Glance

- Evidence: 5 featured examples
- Articles from: Nov 26, 2013 to Feb 19, 2015
- Published: Apr 24, 2014
- Patterns: [Convergence](https://www.trendhunter.com/pattern/convergence), [Redirection](https://www.trendhunter.com/pattern/redirection)
- Megatrends: [Instant Entrepreneurship](https://www.trendhunter.com/megatrend/instant-entrepreneurship), [Gamification](https://www.trendhunter.com/megatrend/gamification), [Youthfulness](https://www.trendhunter.com/megatrend/youthfulness)

## Audience

- Gender: 50% men, 50% women
- Primary generations: Gen Alpha, Gen Z, Millennial
- Top markets: North America, Europe, Asia

## Themes within the Instructive Play trend

### Gamification of Education

The trend of gamification in education is increasing, offering interactive ways to learn complex skills and concepts, and opportunities to develop personalized solutions for teaching and learning.

### Personalized learning through AI

With advancements in AI, personalized learning is becoming more accessible and effective, offering individualized paths for students that cater to their learning styles and needs.

### Mobile Learning

Mobile technology is transforming the way we learn, providing wider accessibility, convenience, and flexibility to learners, and opening up opportunities for businesses to develop more interactive, on-the-go learning experiences.

## What the Instructive Play trend means for industry

### For Education Technology

Education technology (EdTech) is a rapidly-growing industry that is constantly innovating and expanding, offering opportunities for personalized, engaging and interactive education solutions, and transforming the way we learn.

### For Gaming Industry

The gaming industry is not just limited to entertainment but is now providing innovative solutions to a range of fields from education and healthcare to marketing and advertising.

### For Mobile App Development

Mobile app development is becoming increasingly crucial and is opening up new opportunities for businesses to develop more interactive, engaging, and personalized education and learning experiences for users.

## Trend signals for Instructive Play

Trend score 3.4 out of 10, from popularity 54%, activity 38%, freshness 8%.

- Popularity: 54%
- Activity: 38%
- Freshness: 8%

## Examples of the Instructive Play trend

5 featured examples from Nov 26, 2013 to Feb 19, 2015.

- [Amusing Gaming Toothbrushes](https://www.trendhunter.com/trends/grush): The 'Grush' Kids' Toothbrush Turns Brushing into a Video Game (Category: Lifestyle)
  Implication: Disruptive innovation opportunity: Introducing gamified dental care products to incentivize proper oral hygiene practices, especially for children.
- [Learning Language Apps](https://www.trendhunter.com/trends/english-tutoring-app): English Tutoring App Connects Teachers and Students from Around the World (Category: Tech)
  Implication: The education industry can incorporate technology like Cambly to create new and more efficient learning experiences.
- [Personalized Guitar-Teaching Games](https://www.trendhunter.com/trends/rocksmith-2014): Learn How to Play Guitar Fast with Ubisoft's Rocksmith 2014 (Category: Tech)
  Implication: Edtech developers can harness gamification to build more engaging and effective learning apps and teaching tools.
- [Exam Preparation Game Apps](https://www.trendhunter.com/trends/sat-prep): The High School Story App Makes SAT Prep Less Stressful for Students (Category: Tech)
  Implication: The High School Story app and similar educational apps tap into the potential of edtech to create innovative technologies that improve the learning experience.
- [Language-Teaching Video Games](https://www.trendhunter.com/trends/koe-video-game): The Koe Video Game Teaches Users How to Speak Japanese (Category: Tech)
  Implication: Developing language-teaching games and incorporating gamification elements in all subjects.

## Recent trend clusters

- [Delegated Interfaces](https://www.trendhunter.com/protrends/delegated-interfaces) (Tech)
- [Adaptive Controls](https://www.trendhunter.com/protrends/adaptive-controls) (Tech)
- [Desk Systems](https://www.trendhunter.com/protrends/desk-systems) (Tech)
- [Spatial Refinement](https://www.trendhunter.com/protrends/spatial-refinement) (Tech)

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All articles: [Tech](https://www.trendhunter.com/tech)
