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# Immersive Learning
Children's education merges with entertainment with the help of VR.

By [Mishal Omar](https://www.trendhunter.com/MishalO) | Published Dec 28, 2017 | Category: [Life-Stages](https://www.trendhunter.com/pro/category/life-stages)
Source: Trend Hunter, https://www.trendhunter.com/protrends/immersive-learning

## Key Figures

- Trend score: 4.4/10
- Evidence articles: 5

## What is the Immersive Learning trend?

**Immersive Learning:** Educational programs for children are now being offered in virtual formats that offer a more entertaining learning experience. This shift comes as traditional passive learning techniques are slowly phased out, to be replaced by more engaging and interactive methods. Immersive education in this form offers a diversity and flexibility for parents and children alike, as it sidesteps the physical and mental limitations of the classroom.

## At a Glance

- Evidence: 5 featured examples
- Articles from: May 10, 2016 to Mar 18, 2017
- Published: Dec 28, 2017
- Patterns: [Divergence](https://www.trendhunter.com/pattern/divergence), [Redirection](https://www.trendhunter.com/pattern/redirection)
- Megatrends: [Gamification](https://www.trendhunter.com/megatrend/gamification), [Experience](https://www.trendhunter.com/megatrend/experience), [Personalization](https://www.trendhunter.com/megatrend/personalization)

## Audience

- Gender: 50% men, 50% women
- Primary generations: Gen Alpha, Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Themes within the Immersive Learning trend

### Immersive Learning

The shift in providing virtual immersive education offers engaging and interactive methods for children's education.

### Virtual Reality Education

Virtual reality technology bringing new experiences to education, providing teachers with a new toolset to enhance traditional learning methods.

### Educational Games

Gamification of educational content has encouraged the development of fun and stimulating learning solutions that provide immersive experiences for children.

## What the Immersive Learning trend means for industry

### For Edtech

The edtech industry can build entertaining and interactive software for educational purposes to attract the children's attention and support their learning remotely.

### For Entertainment

The entertainment industry can leverage virtual immersive education to build educational games that entertain and stimulate children's curiosity and imagination.

### For Tech Hardware

The tech hardware industry can develop hardware devices such as VR headsets, smartphones, and accessories for VR/AR technology to provide learners with more realistic experiences.

## Workshop question

How can your brand form a product/service that overcomes consumers' limitations?

## Trend signals for Immersive Learning

Trend score 4.4 out of 10, from popularity 70%, activity 55%, freshness 8%.

- Popularity: 70%
- Activity: 55%
- Freshness: 8%

## Examples of the Immersive Learning trend

5 featured examples from May 10, 2016 to Mar 18, 2017.

- [Educational VR Map Toys](https://www.trendhunter.com/trends/vr-viewers): The 'WorldMapPortal' Mixed Reality Map Makes Use of VR Viewers (Category: Life-Stages)
  Implication: Creating innovative learning tools and platforms for students.
- [Educational VR Mapping Games](https://www.trendhunter.com/trends/verne-the-himalayas): 'Verne: The Himalayas' Teaches Kids About the Eastern Mountain Range (Category: Tech)
  Implication: Educational technology is being revolutionized through the use of VR technology and real-life location-based gaming experiences.
- [Virtual Reality Music Lessons](https://www.trendhunter.com/trends/learn-to-play-piano): 'Teach-U: VR' Makes it Easier to Learn to Play Piano or the Drums (Category: Tech)
  Implication: Traditional music education programs can utilize virtual and augmented reality to improve student engagement, retention, and progress, while also making education more accessible…
- [Augmented Reality Globes](https://www.trendhunter.com/trends/map-globe): 'Orboot' is a Map Globe That Teaches Kids About Countries and Cultures (Category: Life-Stages)
  Implication: Developing innovative tools and platforms to enhance teaching and learning experiences in classrooms.
- [Biological VR Experiences](https://www.trendhunter.com/trends/the-body-vr): 'The Body VR' is an Educational Trip Through the Human Body (Category: Social Good)
  Implication: Virtual reality can enhance the educational experience by providing interactive and immersive learning opportunities to students of all ages.

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