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# Gamified Graphic
The gamification of graphic design skills reflects the need for savvy imaging.

By [Joey Haar](https://www.trendhunter.com/joeyisa), Research Writer | Published Aug 29, 2017 | Category: [Art & Design](https://www.trendhunter.com/pro/category/modern-art-and-design-trends)
Source: Trend Hunter, https://www.trendhunter.com/protrends/gamified-graphic

## Key Figures

- Trend score: 3.2/10
- Evidence articles: 5

## What is the Gamified Graphic trend?

**Gamified Graphic:** It's no secret that elegant graphic design is essential for brands' survival in saturated industries. However, the demand for designers outweighs the supply of those naturally drawn to the field. Companies have gamified the process of training designers, which in turn reflects the massive potential of gamifying skills acquisition. Brands that position information about their products as niche skills or knowledge and provide gamified solutions stand to better engage consumers.

## At a Glance

- Evidence: 5 featured examples
- Articles from: Jan 10 to Aug 23, 2017
- Published: Aug 29, 2017
- Patterns: [Convergence](https://www.trendhunter.com/pattern/convergence), [Acceleration](https://www.trendhunter.com/pattern/acceleration)
- Megatrends: [Instant Entrepreneurship](https://www.trendhunter.com/megatrend/instant-entrepreneurship), [Gamification](https://www.trendhunter.com/megatrend/gamification), [Prosumerism](https://www.trendhunter.com/megatrend/prosumerism)

## Audience

- Gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Themes within the Gamified Graphic trend

### Gamified skill acquisition

Gamifying skills acquisition has the potential to better engage consumers, as exemplified by gamified graphic design training.

### Virtual Reality design

Virtual Reality design can offer an immersive experience for content creation as exemplified by Google Blocks' VR-based 3D model building.

### Design education through games

Games can offer an interactive and engaging approach to design education as exemplified by Method of Action's mini-games that teach practical design skills.

## What the Gamified Graphic trend means for industry

### For Graphic design and visual arts

Design-focused games collections and gamified skill acquisition in the graphic design industry can revolutionize the way designers learn and work.

### For Software and technology

New software releases such as Art Text 3 that help with graphic design skills can revolutionize the efficiency and quality of design work in a range of industries.

### For Healthcare and education

Chromatic eye test games can offer a playful approach to checking color recognition abilities that can be used for art education programs, as well as routine optometric care.

## Workshop question

What crucial aspect of your business could you gamify to democratize skills? What would that game look like?

## Trend signals for Gamified Graphic

Trend score 3.2 out of 10, from popularity 46%, activity 42%, freshness 8%.

- Popularity: 46%
- Activity: 42%
- Freshness: 8%

## Examples of the Gamified Graphic trend

5 featured examples from Jan 10 to Aug 23, 2017.

- [Graphic Font-Creating Software](https://www.trendhunter.com/trends/art-text-3): 'Art Text 3' is Mac Software That Lets Users Design Fonts (Category: Art & Design)
  Implication: The graphic design industry can leverage these trends to create innovative and visually captivating designs for clients.
- [Chromatic Eye Test Games](https://www.trendhunter.com/trends/free-eye-test): iGame's Free Eye Test Assesses Color Recognition (Category: Tech)
  Implication: Designers can use iGame's Eye Test game to sharpen their color recognition skills, ultimately improving their design work.
- [Makeshift Color-Matching Cards](https://www.trendhunter.com/trends/matching-system): The 'MOOTONE' Color-Matching System Features No Binding (Category: Art & Design)
  Implication: Opportunity for graphic design professionals to explore and adopt alternative color-matching systems and unconventional color cards in their work.
- [Design-Focused Game Collections](https://www.trendhunter.com/trends/method-of-action): 'Method of Action' Helps Designers Hone Their Skills (Category: Tech)
  Implication: Design-focused game collections could be integrated into existing e-learning platforms to create more engaging and effective design education experiences.
- [VR Design Apps](https://www.trendhunter.com/trends/google-blocks): 'Google Blocks' Uses a Simple Interface for Building Models in Virtual Reality (Category: Tech)
  Implication: The virtual reality industry is likely to experience growth as more users choose to create their own content using VR design apps like Google Blocks.

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All articles: [Art & Design](https://www.trendhunter.com/artdesign)
