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# Gamified Exercise
At-home exercise takes on gamified elements to boost motivation.

By [Mishal Omar](https://www.trendhunter.com/MishalO) | Published Jul 29, 2021 | Category: [Lifestyle](https://www.trendhunter.com/pro/category/lifestyle-trends)
Source: Trend Hunter, https://www.trendhunter.com/protrends/gamified-exercise

## Key Figures

- Trend score: 4.4/10
- Evidence articles: 8

## What is the Gamified Exercise trend?

**Gamified Exercise:** As home exercise has become a viable alternative to using gyms and public spaces, gamified exercise experiences for those working out at home are becoming more popular. These fitness-based games make the prospect of working out more enticing.

## The consumer insight behind the Gamified Exercise trend

The COVID-19 pandemic inevitably changed consumers' lifestyles, with some people making permanent changes as they found what worked for them. This includes fitness and wellness habits--with consumers adapting to better fit into their new, at-home lifestyles--and some enjoying that so much that they decided to keep it as part of their routines post-pandemic.

## At a Glance

- Evidence: 8 featured examples
- Articles from: Jul 7, 2020 to Nov 16, 2022
- Published: Jul 29, 2021
- Patterns: [Acceleration](https://www.trendhunter.com/pattern/acceleration)
- Megatrends: [Experience](https://www.trendhunter.com/megatrend/experience), [Catalyzation](https://www.trendhunter.com/megatrend/catalyzation)

## Audience

- Gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Themes within the Gamified Exercise trend

### Gamified Exercise

Offering gamification elements to exercise experiences has become a popular trend for consumers who prefer working out at home.

### Interactive Workouts

The trend towards interactive and immersive workouts, makes exercising more engaging and enjoyable for consumers.

### Connected Fitness

The rise of connected fitness allows people to keep track of their health progress with devices such as exercise bikes, balance boards, and smartphones apps.

## What the Gamified Exercise trend means for industry

### For Fitness Equipment

The fitness equipment industry can innovate by developing more interactive devices to gamify workouts.

### For Tech Industry

The tech industry can develop new software applications and programs, which integrate with mobile devices and fitness devices.

### For Gaming Industry

The gaming industry can expand its reach and appeal by developing games that also offer physical exercise experience.

## Workshop question

How is your brand responding to long-term changes brought on by the pandemic?

## Trend signals for Gamified Exercise

Trend score 4.4 out of 10, from popularity 67%, activity 53%, freshness 13%.

- Popularity: 67%
- Activity: 53%
- Freshness: 13%

## Examples of the Gamified Exercise trend

8 featured examples from Jul 7, 2020 to Nov 16, 2022.

- [Gamified Exercise Applications](https://www.trendhunter.com/trends/studio-app): 'Studio' is a Running Application That Adapts to the User (Category: Lifestyle)
  Implication: The use of technology to enhance fitness and working out experiences opens up opportunities for tech startups in the fitness industry.
- [In-App Fitness Video Games](https://www.trendhunter.com/trends/peloton-lanebreak): Peloton Lanebreak is an Exercise Game for Connected Bikes (Category: Lifestyle)
  Implication: Fitness companies can capitalize on the trend of in-app fitness games, like Peloton Lanebreak, to offer new and innovative workout experiences to their customers.
- [Gamified Exercise Balance Boards](https://www.trendhunter.com/trends/electronic-balance-board): The NivaMD Bobo Home Electronic Balance Board is Interactive (Category: Lifestyle)
  Implication: The fitness equipment industry can explore gamification and sensor-based tracking with products like the NivaMD Bobo Home electronic balance board.
- [Video Game Exercise Bikes](https://www.trendhunter.com/trends/playpulse-one): The Playpulse ONE Exercise Bike Rewards Riders with Gameplay (Category: Tech)
  Implication: Produce entertainment-focused workout equipment to tap into the demand for engaging and effective exercise equipment.
- [Metaverse-Ready Exercise Bikes](https://www.trendhunter.com/trends/dets-bike-pro): The DETS BIKE Pro is an Engaging Indoor Gaming Bicycle (Category: Lifestyle)
  Implication: Manufacturers of fitness equipment will need to integrate gamification features into their products to stay competitive.
- [Gamified Exercising Video Series](https://www.trendhunter.com/trends/fitness-slots): Sciplay & Craig Ramsay Launch the Fitness & Slots Youtube Channel (Category: Lifestyle)
  Implication: The Fitness & Slots series highlights the intersection of gaming and fitness, creating opportunities for innovative gamified fitness experiences in the gaming industry.
- [FItness-Focused Boxing Games](https://www.trendhunter.com/trends/fist-of-the-north-star): Nintendo Announced 'Fitness Boxing: Fist of the North Star' (Category: Tech)
  Implication: Creating innovative fitness-focused games introduces new target demographics and broadens the audience reach.
- [Exercise-Based Video Games](https://www.trendhunter.com/trends/ring-fit-adventure): The Ring Fit Adventure by Nintendo Delivers an Entertaining Workout (Category: Lifestyle)
  Implication: The Nintendo Ring Fit Adventure falls under the fitness gaming industry, presenting opportunities for more interactive and engaging workout video games.

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