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# Gamified Health
Video games evolve to offer support for mental and physical ailments.

By [Michael Hemsworth](https://www.trendhunter.com/Michael.Hemsworth), Contributing Researcher | Published Feb 13, 2014, updated Feb 19, 2014 | Category: [Tech](https://www.trendhunter.com/pro/category/technology-trends-and-gadgets)
Source: Trend Hunter, https://www.trendhunter.com/protrends/gameified-health

## Key Figures

- Trend score: 3.3/10
- Evidence articles: 5

## What is the Gamified Health trend?

**Gamified Health:** As consumers continue to rely further on technology for simple, everyday tasks, developers and healthcare professionals are augmenting treatments with video games that both stimulate and heal. Speaking to a consumer base that responds most actively to dual-purpose tasks, the concept of gameified health is stimulating players into being more aware of bodily health, while at the same time satisfying a want for an interactive, in-home experience. This rise in health-conscious, cost-effective activities supports consumers with limited time and/or resources to effectively fill a gap created by the growing divide between social classes.

## At a Glance

- Evidence: 5 featured examples
- Articles from: Dec 6, 2013 to Sep 1, 2015
- Published: Feb 13, 2014
- Patterns: [Convergence](https://www.trendhunter.com/pattern/convergence), [Redirection](https://www.trendhunter.com/pattern/redirection)
- Megatrends: [Hybridization](https://www.trendhunter.com/megatrend/hybridization), [Gamification](https://www.trendhunter.com/megatrend/gamification), [Personalization](https://www.trendhunter.com/megatrend/personalization)

## Audience

- Gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Themes within the Gamified Health trend

### Gamification of Health

Developers and healthcare professionals are augmenting treatments with video games that both stimulate and heal

### Health Conscious Cost Effective Activities

Rise in health-conscious, cost-effective activities supports consumers with limited time and/or resources to effectively fill a gap created by the growing divide between social classes

### Gamification of Therapy

Gamifying therapy to make it more engaging and effective, such as the Nevermind game that helps individuals with deep-seated fears using biofeedback technology

## What the Gamified Health trend means for industry

### For Gaming

The use of video games in health and therapy presents opportunities for gaming companies to enter into the healthcare industry

### For Healthcare

Augmenting traditional healthcare methods with technology and gamification can help make treatments more engaging and accessible to a wider range of people

### For Physical Therapy

Developing devices and technologies that gamify physical therapy can make it more engaging and encourage individuals to participate in their own care

## Trend signals for Gamified Health

Trend score 3.3 out of 10, from popularity 60%, activity 30%, freshness 8%.

- Popularity: 60%
- Activity: 30%
- Freshness: 8%

## Examples of the Gamified Health trend

5 featured examples from Dec 6, 2013 to Sep 1, 2015.

- [Purposely Lackluster Video Games](https://www.trendhunter.com/trends/waiting-in-line-3d): 'Waiting In Line 3D' Encourages You to Practice Your Patience (Category: Tech)
  Implication: Opportunity to explore new avenues of game design that defy conventional trends and expectations.
- [Fear-Overcoming Video Games](https://www.trendhunter.com/trends/nevermind-video-game): The Nevermind Video Game by Erin Reynolds Monitors Heart Rate (Category: Lifestyle)
  Implication: Developing innovative video games that leverage psychological motivations and incorporate real-time biometric monitoring.
- [Youth Mental Health Apps](https://www.trendhunter.com/trends/youth-mental-health): The BoosterBuddy App Uses Elements of Video Game Design (Category: Tech)
  Implication: Opportunity for developers to create innovative mobile apps that specifically target youth mental health.
- [Gender-Swapping Virtual Experiments](https://www.trendhunter.com/trends/gender-swap): The Oculus Rift Answers the Age Old Question of Gender (Category: Naughty)
  Implication: The virtual reality industry can explore new applications like gender-swapping simulations, expanding the potential of VR experiences.
- [Gamified Breathing Contraptions](https://www.trendhunter.com/trends/gamified-breathing): The Jordi-Stick Encourages Children Suffering From Cystic Fibrosis (Category: Tech)
  Implication: Gamified health devices could be a new category for the healthtech industry, offering an innovative and playful approach to health treatments.

## Recent trend clusters

- [Protocol Delegation](https://www.trendhunter.com/protrends/clinical-action-software) (Tech)
- [Delegated Interfaces](https://www.trendhunter.com/protrends/delegated-interfaces) (Tech)
- [Adaptive Controls](https://www.trendhunter.com/protrends/adaptive-controls) (Tech)
- [Desk Systems](https://www.trendhunter.com/protrends/desk-systems) (Tech)

## Trending in Tech

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- [Dual-Wavelength Recovery Wearables](https://www.trendhunter.com/trends/joint-therapy)
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All articles: [Tech](https://www.trendhunter.com/tech)
