Rockstar
Kamila Mikos and Simon Doury are interested in the links between form and audio and thus the Sonorama Project was born. Tangible objects, some that resemble board games, were created to represent physical expressions of sound.

By creating concrete objects to represent sound, the Sonorama Project allows us explore sound using touch and sight. The physical representations can also be manipulated in different ways; however, the physical manipulations of these graphic constructs can also be construed as representations of the audio manipulations that occur in sound when we hear it.