In this gamification keynote, Director of Test for Microsoft Ross Smith discusses how gaming transforms the workplace. He strongly believes in the idea that active play, when designed and implemented efficiently, can have work and tasks completed properly and more efficiently.
Ross develops "productivity games," which target the unique skill set and knowledge possessed by the generation entering the workforce today. Spearheading a project called 42 Projects, Smith found that a common theme with new employees is under-utilization. Gaming can solve this by incorporating play and fun in the workplace, by building trust between employee and employer and by innovating the ways leaders manage.
Productivity games can be designed to utilize a unique set of qualities or skills to help complete tasks more quickly and effectively, all the while engaging employees.
Stats for Benefits of Gaming at Work
Trending: Older & Chilly
Research: 1,488 clicks in 188 w
Interest: > 3 minutes
Concept: Gamification Keynote
Related: 13 examples / 10 photos
Segment: Neutral, 18-55+
Comparison Set: 5 similar articles, including: the future of video games, the gaming-dominated decade, and gaming and the brain.
Benefits of Gaming at Work
More Stats +/-
The Gaming-Dominated Decade
The Future of Video Games
Gaming and the Brain
The Importance of Gaming
Making Work into Play
Ross Smith Keynotes
The Ross Smith keynotes reflect his 20 years of experience with the computer and software industry....
Get inspired by our collection of 2,000+ keynote speaker videos and 100+ courses of innovative content.